OCR · GCSE Computer Science · J277 · Paper 1 · Specification 1.3

CS4 · Networks, connections and protocolsPLC WordPLC PDF

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Explain systems and solve computing problems. The 30 quick questions support recall and application; practise full algorithms, programs and evaluations using the PLC tasks.

Revise the key ideas

Networks and hardware

  • LAN and WAN — A local area network covers a limited area such as a school site and is typically managed by one organisation. A wide area network connects over a large geographical area, often using external communications infrastructure. The distinction concerns scope, not simply the number of computers.
  • Network benefits and costs — Networks can share printers, files, internet access and services, and enable communication. They also require equipment and management; outages and unauthorised access can affect many users. Explain the resource being shared and the consequences for the organisation.
  • Performance factors — Bandwidth is the maximum data-transfer capacity of a connection. More simultaneous users or large transfers can increase contention and reduce each user's throughput. Transmission medium, interference, signal strength, hardware and server capacity also affect performance.
  • Client-server roles — A server provides services such as file storage, authentication or web pages; clients request and use them. Central administration, backups and permissions can be easier, but the server is a cost and a possible point of failure. A client can process data too.
  • Peer-to-peer roles — In a peer-to-peer arrangement computers share resources directly without depending on a dedicated central server for those resources. It can suit small networks with low initial cost, but permissions, backups and availability are harder to coordinate as the network grows.
  • NIC and transmission media — A network interface controller allows a device to join a network. Wired links use media such as copper cable or optical fibre; wireless links use radio signals. An interface and the medium have separate roles: the medium carries the communication.
  • Switches and access points — A switch forwards traffic to the appropriate local wired destination using addressing information. A wireless access point provides wireless devices with access to the wired network. An access point is not by definition the device that connects two different networks.
  • Routers — A router connects networks and forwards packets towards their destination using IP addressing. A home box may combine router, switch and wireless access-point functions. Distinguish each function rather than assuming those terms always mean the same thing.
  • Star topology — A star network connects nodes through a central switch or other central device. One failed device link usually leaves the others working, and adding devices is straightforward. Failure of the central device disrupts the connected network; cabling and central hardware add cost.
    Star and partial mesh topologies
    Use the labels alongside the associated explanation.
  • Mesh topology — In a mesh, nodes have links to several others; a full mesh connects every pair, while a partial mesh has fewer links. Alternative paths improve resilience to some link failures. More links increase cost and management complexity; mesh does not mean failure is impossible.

Internet services

  • The internet and web — The internet connects networks worldwide. The World Wide Web is a service delivering linked pages over it; email and other services also use the internet. A browser requests pages from a web server, so the internet and web are not synonyms.
  • DNS — A domain name service uses cooperating domain name servers to find the IP address associated with a name. This lets users use memorable names. DNS locates an address; it does not itself send the entire web page to the browser.
  • Hosting and web servers — Hosting provides server resources for a website. A web server responds to requests for pages or other resources; the browser is a client displaying and interacting with them. A website can be hosted on remote hardware rather than the author's own computer.
  • The cloud — Cloud services supply storage, applications or computing resources over a network. Users may access files from different places and providers may scale resources, but availability, connection quality, ongoing cost, privacy and dependence on the provider matter.

Connections and rules

  • Ethernet and Wi-Fi — Ethernet uses a wired connection, often with predictable performance and less radio interference. Wi-Fi enables movement without a cable but shares radio bandwidth and can suffer interference or range limits. A scenario may need both rather than a universal best connection.
  • Bluetooth — Bluetooth can connect nearby peripherals such as headphones with relatively low power consumption. It generally suits short-range links rather than the main high-throughput backbone of a school network. Range and performance depend on equipment and conditions.
  • Encryption — Encryption transforms plaintext into ciphertext so an interceptor without the necessary key cannot readily understand it. Decryption reverses the transformation with the appropriate key. Encryption protects confidentiality; it does not stop all interception, outages or misuse by an authorised recipient.
  • IP addresses — An IP address identifies a network endpoint for routing. IPv4 is commonly written as four decimal numbers from 0 to 255, such as 192.0.2.10; IPv6 uses a larger address space commonly written in hexadecimal groups. IP addresses and MAC addresses serve different addressing roles.
  • MAC addresses — A MAC address identifies a network interface on the local network and is commonly written as six hexadecimal byte pairs, such as 02:1A:2B:3C:4D:5E. Manufacturers normally assign one, but software can change or randomise it, so do not treat it as guaranteed proof of identity.
  • Standards and protocols — A standard specifies agreed conventions so products can work together. A communications protocol defines rules for exchanging data, including format and handling. Devices from different manufacturers need compatible rules rather than merely having the same cable shape.
  • TCP and IP — IP addresses and routes packets between networks. TCP manages reliable ordered delivery, detecting missing data and arranging retransmission where needed. Describe their distinct roles; sending packets does not mean they always arrive first time or in order.
  • HTTP and HTTPS — HTTP supports requesting and transferring web resources. HTTPS protects the HTTP exchange using encrypted transport, reducing exposure to interception and tampering. HTTPS does not prove that a website is honest or that all files it offers are harmless.
  • FTP and email protocols — FTP transfers files. SMTP sends email between clients and servers or between servers. POP retrieves email, commonly downloading messages to a client; IMAP keeps messages on the server and synchronises access across clients. Their purposes differ even when they all use a network.
  • Protocol layers — Layering divides communication into related stages with defined interfaces. A layer can be changed without redesigning every other stage if interfaces remain compatible. This supports troubleshooting and interoperability; the J277 requirement is the concept and benefits, not memorising every TCP/IP layer name.

Test yourself

30 questions · Random sets of 10. These quick checks support revision; practise longer explanations and justified judgements too.

Mind map

Use the branches to recall the ideas and explain their connections. Check the revision notes for the full detail.

CS4 · Network 1 / Network 2 / Network 3 / Services

View CS4 · Network 1 / Network 2 / Network 3 / Services mind map
CS4 CS4 · Network 1 / Network 2 / Network 3 / Services mind map: Network 1, Network 2, Network 3, Services. A text version follows.
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CS4 · Rules 1 / Rules 2 / Rules 3

View CS4 · Rules 1 / Rules 2 / Rules 3 mind map
CS4 CS4 · Rules 1 / Rules 2 / Rules 3 mind map: Rules 1, Rules 2, Rules 3. A text version follows.
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Read the mind map as text

Network 1

  • LAN and WAN: Local networks differ from wide-area networks
  • Network benefits and costs: Sharing resources creates dependencies
  • Performance factors: Bandwidth and competing traffic affect throughput
  • Client-server roles: Clients request centrally provided services

Network 2

  • Peer-to-peer roles: Peers can both request and provide resources
  • NIC and transmission media: Interfaces connect devices to communication links
  • Switches and access points: Connect devices within a local network
  • Routers: Forward traffic between networks

Network 3

  • Star topology: Every device connects to a central device
  • Mesh topology: Multiple links provide alternative routes

Services

  • The internet and web: A network of networks supports multiple services
  • DNS: Resolve a domain name to an IP address
  • Hosting and web servers: Store and serve website resources
  • The cloud: Remote storage software or processing

Rules 1

  • Ethernet and Wi-Fi: Wired stability and wireless mobility have trade-offs
  • Bluetooth: Short-range wireless links suit nearby devices
  • Encryption: Convert readable data using a key
  • IP addresses: Logical addresses support network routing

Rules 2

  • MAC addresses: Interface identifiers support local delivery
  • Standards and protocols: Shared rules enable interoperability
  • TCP and IP: Delivery management and routing cooperate
  • HTTP and HTTPS: Web requests can use encrypted transport

Rules 3

  • FTP and email protocols: Different services need different rules
  • Protocol layers: Separate responsibilities reduce dependence

Connections

  • Network 1 → Network 2: Interfaces and connecting devices implement the chosen sharing arrangement.
  • Network 3 → Services: A network carries client requests and server responses for internet services.

Part connections

  • CS4 · Network 1 / Network 2 / Network 3 / Services: Network 1 → Network 2 — Interfaces and connecting devices implement the chosen sharing arrangement.
  • CS4 · Network 1 / Network 2 / Network 3 / Services: Network 3 → Services — A network carries client requests and server responses for internet services.
  • CS4 · Rules 1 / Rules 2 / Rules 3: Rules 1 → Rules 2 — Connection choice and encryption affect delivery and confidentiality.
  • CS4 · Rules 1 / Rules 2 / Rules 3: Rules 2 → Rules 3 — Addresses locate endpoints; protocols define how services exchange data.